Iwata: Future Nintendo System Will Absorb Wii U Architecture Adequately

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In an English translation of last week’s Q&A briefing, Nintendo president Satoru Iwata explained that the integration of their consoles and handhelds would help overcome technical difficulties.  For example, he mentions that there is a large amount of effort to port 3DS games to Wii U, and most console transitions except for GameCube to Wii required a “ground-up effort”.  Integration between their consoles and handhelds would help reduce software droughts between their platforms.  Nintendo believes it is important for the company to take advantage of the Wii U’s architecture, and consoles and handhelds should no longer be treated differently.

Satoru Iwata explains:

“For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately.When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.”

I think Nintendo is making a very smart decision here.  They need to find a way to reduce software droughts, and due to the company’s limited resources, this is the only solution to overcome future challenges.

Source: Nintendo

5 Replies to “Iwata: Future Nintendo System Will Absorb Wii U Architecture Adequately”

  1. This is definitely the Nintendo we need. And I keep hoping Wii U owners will be able to transfer their library easily. As I tweeted before, in a sense this Wii U commercial flop is good for them (and us) since it allows them to experiment much more than if it was a success. And also force them to rethink their future.

  2. I thought about this a bit more I am now really wondering about what it really means for us Wii U owners? 
    Does it mean that the new
    system will be backwards compatible with the Wii U? 
    Does it mean that
    my Wii U digital library of games will be available on the next system? 
    Does it mean both? 
    Shouldn’t Iwata be more clear on what it entails so that Wii U
    owners can happily spend some money knowing it won’t be wasted with next
    system? Same with the money spent in the eShop for those who like to go digital frenzy.
    Any thoughts Emily?

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