Speaking on the popular NeoGaf message boards, Xbox’s senior director of marketing and planning Albert Penello says the raw performance gap between Xbox One and PlayStation 4 doesn’t tell the full story.
“I’m not dismissing raw performance. I’m stating – as I have stated from the beginning – that the performance delta between the two platforms is not as great as the raw numbers lead the average consumer to believe. There are things about our system architecture not fully understood, and there are things about theirs as well, that bring the two systems into balance. ” says Penello. “People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard API’s that everyone programs against. So while people laude Sony for their HW skills, do you really think we don’t know how to build a system optimized for maximizing graphics for programmers? Seriously?”
Penello says Sony has a long history of bragging about their hardware performance.
“There is no way we’re giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference – it would be obvious,” says Penello. “I get a ton of hate for saying this – but it’s been the same EVERY generation. Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again. And, in the end, games on our system looked the same or better.”
Both consoles are scheduled for launch this November, and it’s only a matter of a time until we really know what both consoles are capable of.