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Why Rebooting Star Fox Isn’t Easy For Nintendo

Everyone criticizes Nintendo’s treatment of Star Fox, but who exactly is the audience for Star Fox? Last year, Japanese gamers were asked in a survey about what their top ten favorite Nintendo franchises were. Star Fox was not listed anywhere in the top ten for males or females.  In fact, more women in Japan prefer Pikmin over Star Fox, and males preferred F-Zero over it as well.  The “Mother” franchise hasn’t released a new installment since 2006, but the franchise was ranked at number 7 for Japanese men.

The shoot em’ up genre began life in the arcades with games like Space Invaders and Space Harrier. If someone enjoyed an arcade game, they were later influenced to purchase the home console version. Unfortunately, the technology of home consoles began to rival arcades, and this forced many arcades to eventually close down. The demand and interest for shoot em’ ups was weakened, and the genre became increasingly niche by the mid 90’s.  

The original Star Fox capitalized on shoot em’ ups at the height of the genre’s popularity. When the shoot em’ up fad was over, the Star Fox franchise became a lost chicken with its head cut off. This isn’t any different from how skateboarding games and music games (Guitar Hero, Rock Band) were once popular trends that eventually faded away.

Star Fox isn’t relevant today because the gameplay never offered anything original to begin with.  Maybe it deserves credit for improving on existing formulas, but its contributions to the genre have been vastly overrated.  Parappa the Rapper contributed more brand new ideas to the rhythm music genre than Star Fox has contributed to rail-shooters and shoot em’ ups.

1993’s Star Fox (SNES) was a compilation of the best ideas from 1991’s Starblade, 1988’s Galaxy Force II, 1986’s Silpheed, 1985’s Space Harrier, and 1983’s Star Wars (Atari).  In fact, Argonaut’s previous railshooter “Starglider” was heavily inspired by the gameplay in 1983’s Star Wars for Atari.  According to Dylan Cuthbert, Argonaut’s 1992 Game Boy title “X” was influenced by F-18 interceptor (Amiga) and Tau Ceti (ZX Spectrum).

From SNES through GameCube, Star Fox imitated whatever was trendy or popular at the moment.  When Zelda (N64) and large 3D adventure games became popular, Shigeru Miyamoto added Star Fox to a game with Zelda gameplay called “Dinosaur Planet”.  Toward the end of the GameCube era, third person action games were gaining popularity, and Nintendo needed to appeal to young adults.  To appeal to an older demographic, Namco added on-foot third person shooter levels to Star Fox Assault.

silpheed star fox comparison correct

Games like “X” and “Star Fox” are hailed for their technical achievements on weaker hardware, but how did their gameplay “reinvent” the genre? How many brand new gameplay ideas did Star Fox introduce to the genre that Starblade, Galaxy Force II, and After Burner II didn’t already introduce?  Maybe one? Maybe two if you want to be really, really generous.

Would Star Fox (SNES) still be remembered if it was published by Sega or Namco instead of Nintendo?

The graphics of Sega’s Galaxy Force II were way ahead of their time for a late 1980’s arcade game, but most people won’t acknowledge it for its technical achievements. Michael Jackson and Whitney Houston both owned arcade machines of Galaxy Force II, and yet most gamers still don’t remember this game.  It can’t be because it’s a bad game since Nintendo Life gave the 3DS version an 8 out of 10, and it’s currently scoring a 77 on Metacritic.

If you stripped away the talking animals, would Star Fox’s gameplay be anymore appealing than “Sin and Punishment: Star Successor” or the flying sections in “Kid Icarus: Uprising”?

Contrary to popular belief, Star Fox is not an easy franchise to reboot. The franchise is too hardcore to appeal as a family game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”.  It struggles to appeal to the Titanfall/Gears of War audience because it has talking animals for protagonists.  Star Fox struggles to attract small children because the characters aren’t drawn cutesy and adorable like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at competitive tournaments like Super Smash Bros or Pokemon. It lacks Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem, etc.

I don’t blame Nintendo for running out of ideas on how to properly reboot Star Fox.

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Star Fox Can’t Sell Without Gimmicky Technology

star fox snes

The Star Fox franchise sells best when it’s the first game to introduce gimmicky technology. When Star Fox isn’t the first to introduce gimmicky technology, it becomes just another rail shooter to throw on the pile.

In the early 1990’s, there was a tremendous amount of hype surrounding the Super FX chip for SNES. The original Star Fox is a glorified tech demo that sold four million units because it was the FIRST SNES game to use the Super FX chip. Before 1993, if you wanted to see more games pushing smooth 3D polygon graphics then you had to visit the arcades. The first Donkey Kong Country and the original Star Fox share some similarities with each other.  Neither game reinvented their respective genres with innovative gameplay, but they blew everyone away with their graphics.

Timing is everything, and Star Fox was released at the right time when there was a huge debate about “Mode 7” versus “Blast processing”. No matter how fun the original Star Fox was, it wouldn’t have sold four million units if it weren’t for all of the hype surrounding the new graphics technology.  Let’s pretend, hypothetically, that Stunt Race FX had been the first SNES game to use the Super FX chip. Would Star Fox (SNES) still be viewed as something special?  I highly doubt it.

Here’s an SNES advertisement hyping up the SuperFX chip behind Star Fox (Starwing in Europe):

Advertisement for Star Fox SNES

Nintendo didn’t even release “Star Fox 2” on SNES because the excitement for the Super FX chip was gone. The Super FX chip was no longer new or interesting. They needed a new gimmick to sell a Star Fox game, and they found that gimmick on the Nintendo 64.  That new gimmick was called rumble.

In 1997, Star Fox 64 was the FIRST console game to support rumble, and Nintendo ran a cross-promotion between the two products. Sega never picked up on rumble with the Saturn, and the PlayStation Dual Shock controller wasn’t released until 1998 in North America and late 1997 in Japan. One of the biggest reasons why Star Fox 64 sold 3 million units worldwide is because it was initially bundled with the rumble pak.  It’s similar to why Wii Play sold extremely well because it was bundled with the Wii remote.

The timing is interesting because GoldenEye 007 was released on the same year as Star Fox 64, and it was compatible with the rumble pak. If you wanted to try the Rumble Pak with GoldenEye 007, it made sense to buy Star Fox 64 since it came bundled with it.

How different would sales have been for Star Fox 64 if it wasn’t the first console game to introduce rumble? It definitely wouldn’t have sold 3 million units if the rumble pak wasn’t bundled with the game. The inclusion of the rumble pak made gamers more forgiving of Star Fox 64’s short length.

star-fox-64-rumble-pak-included-646x447

Let’s look at later examples of the series.

Star Fox Command was NOT the first game to show off the Nintendo DS touchscreen.  Therefore, most people weren’t excited about Star Fox Command using the touchscreen. “Star Fox 64 3D”  was NOT the first game to show off 3DS’s stereoscopic effects and gyroscope motion controls.  By the time Star Fox 64 3D released, we had already seen stereoscopic effects and gyroscope controls in games like “Ocarina of Time 3D” and “Steel Diver”.

Star Fox Adventures and Star Fox Assault didn’t introduce any new pieces of gimmicky technology, and therefore, most people didn’t pay any attention to them.

Based on these observations, Star Fox performs dramatically worse in sales when it’s not the first game to show off a new piece of technology — like N64’s Rumble Pak or SNES’s Super FX chip.  Being innovative isn’t enough if you aren’t the first game to introduce those innovations.

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Price versus Game Length

starfox 64

There is a belief that the only “proper” or “correct” way to reboot Star Fox is by following the formula and ideas of Star Fox 64.  Fans want a rail-shooter for the entire game without any on-foot missions like Star Fox Assault or Star Fox Adventure. They want a game that sticks closely to Star Fox’s roots instead of attempting something experimental or drastically different with the series. 

Unfortunately, you can’t sell the traditional Star Fox formula — a short but sweet rail-shooter — to today’s gamers who demand a ridiculous amount of content for their $50-$60.

The main story modes of “Star Fox” and “Star Fox 64” didn’t last much longer than two hours, and they were both originally released at the price of $60-$70. The best Star Fox games were designed as short games that players would replay multiple times to unlock everything.   Nowadays, too many gamers care more about a game’s length instead of it’s replay value, and today’s gaming media would absolutely crucify a $50-$60 Star Fox game that is shorter than five hours long without some extremely solid online multi-player.

On June 2013, Avalanche Studios founder Christofer Sundberg was asked why most games are traded in, and he said it’s because today’s modern games are too short.

“I’m sure it’s been an issue but that’s because games have been too short,” said Sundberg. “I mean, when you can play a game through from 8 to 10 hours, I would return the game too, because there’s no reason for players to play it again.”

When eight hour games are considered short, that’s when you know Star Fox has an uphill battle.

For example, Giant Bomb’s Matt Kessler singled out Star Fox 64 3D’s length in his review of the game. Kessler explains, “Star Fox 64 3D is too short and feature-deprived at $40 to satisfy newcomers while missing some of the nostalgic hooks that made its predecessor beloved.” A caption under one of the screenshots in his review reads, “$40 for a two hour game? Can’t let you do that, Star Fox.”

Many reviews tore into the short length of Star Fox Assault for the GameCube.  “From a value perspective, you’re dealing with a feature-film’s worth of content for fifty bucks,” said Game Revolution.

Kotaku said Star Fox Command is a lot of fun, but they complained that it was a “touch too short”. GamePro agreed with Kotaku’s criticisms, “The maps are small and cramped and the game is just too short.”

Last month, Game Informer claimed that the core-story mode of “Metal Gear Solid V: Ground Zeroes” could be completed in two hours. Consumers were unhappy that Konami would charge $40 for the PlayStation 4 and Xbox One versions.  This sparked a debate about price versus value, and Konami eventually lowered the price from $40 to $30.  Many were still unhappy with spending $30 for a core-story mode that lasts over two hours long.

The recent reviews of “South Park: The Stick of Truth” have been mostly positive, but one of the common complaints is that the game is too short. The average length is estimated between 13 to 15 hours if you choose to explore everything without rushing.  Most critics will tell you that the game is quite fun, but the length of the game is constantly pointed out as a negative.

During the SNES and N64 days, publishers could easily get away with selling us a five-hour game for $60-$70. Today, people are slightly more educated and informed about their gaming purchases thanks to review aggregators like Metacritic, social networks like Twitter, customer product reviews on Amazon, or major gaming forums like NeoGaf.

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Can Star Fox Learn From Donkey Kong?

The_kongs

Shigeru Miyamoto is constantly labeled as “crazy” or “out of touch with gamers” because it was his decision to add Star fox to Rare’s Dinosaur Planet.  Trusting Rare to reinvent the Star Fox franchise with Zelda gameplay was no more crazy than having Rare reinvent the Donkey Kong IP with Super Mario World gameplay.

Giving Star Fox an on-foot adventure wasn’t Miyamoto’s mistake.  That was a good idea because the action/adventure genre is the only way to broaden Star Fox’s marketing appeal in the long run.  Star Fox was on a dead-end street as a railshooter, and the franchise has no future in today’s market if you keep pushing for a “prettier” Star Fox 64. Many Star Fox fans don’t want to hear that, but that is the depressing truth.

Miyamoto’s only real mistake was shoehorning Star Fox into a mediocre game like Dinosaur Planet.  The truth is, “Dinosaur Planet” would have still been a mediocre, watered down Zelda, even without the Star Fox IP attached to it.  I don’t understand why people believe that Dinosaur Planet would have been some brilliant masterpiece if the Star Fox IP wasn’t shoehorned into it.  A watered down Zelda will always be a watered down Zelda.

The ideas behind Star Fox Assault and Star Fox Adventures were good, but even the best ideas can end up with sloppy execution or below average results.  Unfortunately, people use those two games as evidence on why Star Fox shouldn’t explore the action/adventure genre more.  Yes, Star Fox Adventures sold one million units which is less than Star Fox 64’s three million units, but GameCube’s install base was also significantly smaller than Nintendo 64’s install base.

Star Fox could learn a lot from how Rareware’s “Donkey Kong Country” series reinvented and modernized the ‘Donkey Kong’ intellectual property for a new generation of gamers. The “Country” trilogy made Donkey Kong feel cool and hip again with 90’s kids who were obsessed with cool and edgy mascots like Sonic the Hedgehog and Earthworm Jim.  It established Donkey Kong’s universe with an entire family of Kongs, an entire cast of enemies, and a wide selection of animal buddies.

What if ‘Donkey Kong Country’ had never existed? The classic arcade game, “Donkey Kong” would have still remained popular and timeless, but Donkey Kong’s brand (as a whole) would have suffered. Games like “Donkey Kong ’94” and “Mario vs DK” were great, but they wouldn’t be enough to keep Donkey Kong relevant in society. Therefore, the Donkey Kong Country was born, selling 9 million units, and becoming the second highest selling SNES game of all time.  “Donkey Kong Country Returns” from Retro Studios was released in 2011 for the Wii, and it sold over 5 million copies.

How does this relate to Star Fox?

Nobody has a problem with Mario having two RPG series (“Paper Mario”, “Mario & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained when Donkey Kong Country ditched the old 80’s arcade gameplay and imitated “Super Mario World”.  Everyone loves when Nintendo tries experimental ideas with Kirby like “Kirby Canvas Curse”. There are no complaints when Pokémon gets spinoffs like “Pokémon Snap”.

And yet, for some reason, nobody is cool with the idea of the Star Fox franchise branching out to other genres, or trying something new and experimental. Nobody is cool with the idea of Star Fox broadening its appeal outside of a currently unpopular niche genre (shoot em ups, railshooters) so it can become more marketable. There will never be a large audience for a pure, traditional Star Fox game until there’s a market again for linear shoot-em-up’s and railshooters.  As long as games are being sold for $60 a pop, I can’t ever see that genre making a huge comeback in the near future.

If you continue chasing the Star Fox 64 formula, the franchise will continue running into brick walls.  Even with online multiplayer, there is still no future in today’s world for a $50 railshooter.

94 Replies to “Why Rebooting Star Fox Isn’t Easy For Nintendo”

  1. I feel like the comparison between Star Fox and Parappa is a bit unfair — as in, you’re greatly underestimating the importance of the latter. Parappa basically invented rhythm games as they are today. It predates even Beatmania and DDR.

  2. I wouldn’t have minded if Star Fox continued the Assault formula because I actually liked the on-foot missions more than on-rails ones, but Namco did a pretty lame job in almost every aspect about that game. The music is themost  one.

  3. You are right when you declare that the StarFox franchise would be in need of a reboot to achieve financial success today. But it’s still perfectly possible to appeal to a new generation of gamers while keeping it reasonably old school for the older fans of the series.
    The railshooter formula itself needs an update. Redesign StarFox as a game where you are not limited to a fixed (or slightly choosable) route. Pump up the levels, visuals, effects, content. Introduce a serious and more customizable upgrade system for your ship. Online multiplayer is a no brainer. Feature a slimmed down story mode, focus instead on achievements, multiple missions within one world, multiple difficulties. Prioritize various multiplayer game modes. FFS Nintendo: Try to be up-to-date with modern game design for once. Give the players every month a new world as DLC, that way the game stays “fresh”. That doesn’t mean microtransactions and DLC for 10 $. Give them the worlds for free! Lo and behold: Positive feedback and reviews en masse. Build up a strong user base.
    This is all very much achievable while still featuring the core gameplay mechanics of the original games. You don’t NEED some gimmick to sell the game, though it goes beyond saying that this game could profit from the WiiUs gamepad abilites. You don’t NEED a 3D story mode, RPG elements, or such nonsense. The StarFox franchise still has a strong name, even though it isn’t in some top 10 anymore.

  4. 1. star fox was never an innovative game and to be honest none of the game ever really impressed me I always found judging the depth to get in an out of those rings to be rather difficult and it was nothing compared to other shmups of that era as already pointed out. however
    2. Nintendo has plenty of platformers and the only console that has shmup dominance is the xbox 360 where next gen shmups will go is questionable as is their existence with Cave’s last effort being a free to play ios shmup with restricted gameplay. Doujin shmups are building up into triple A territory with revolver 360 and edelweiss leading the way. It would be wise to support one of the few player bases that currently has no next-gen home we already know fighting games are going to the ps4 (guilty gear, street fighter, and French bread’s surprisingly ample offerings), but who will whose the next set of shmups is still up in the air. Hence Nintendo deciding to house a smaller niche player base would at least help shore up the Wii U after all Radirgy for the Wii is still considered one of the better shmups of the last generation.
    3. Star Fox is a chance for Nintendo to revitalize a flailing genre and also catch tablet kids with a good new series. Turn Peppy and Fox into more kid friendly mascots similar to Sonic Boom or Bucky O’hare and then make a game that utilities the Wii u pads’s gyroscope controls for tilt of the fighter and then the joystick for thrust. Make something that kids used to iPad games can easily understand and do what the Wii u was supposed to do: bridge a gap between children in love with tablet games and the more complex nuances of joystick based games. Tap to shoot, hold the pad to charge, just make it simple. Nintendo is also one of the few companies with the know how to make a system of interpreting gyroscope inputs that might actually be tenable.
    My point being Star Fox is a game with a small fan base, but that might be it’s strength if Nintendo wants to use an existing IP and also finally capture some of the attention of children who are apathetic towards consoles. It would launch with an existing fan base to help cushion what might some highly experimental, but simple attempts to get touch based gamers on the controls.

  5. What if they became free flying space shooters like the Star Wars Rogue Squadron games? It even opens the possibility to have multi player coop.

  6. There are some good points in this article, such as the paragraph about who the basic concept of the series appeals to or the modern problem of only evaluating core length over replayability.

    On the other hand, I disliked the objective tone of “the first two games only sold because of the gimmick they were sold with”. There isn’t enough hard evidence for you to state that as an objective fact. Yes, you can point at the later games after Star Fox and 64 not selling well and theorise that the reason is the lack of bundled technology, but you can just easily say that it’s because the later games after 64 were entirely different genres, with the exception of Assault (which sold on a console with a pretty small install base). The later games were also critically less well-received, and I believe that’s more because the game quality of the series declined rather than “the first two games were bad too but reviewers loved them because of a rumble pak”. That’s just my opinion of course, and not one I’d try to peddle as objective truth.

    Finally, please stop bolding certain chunks of text. It’s fairly condescending and seems to suggest either a lack of faith in the reader to comprehend your salient points, or a lack of confidence as a writer to convey them.

  7. First of all they need to push Starfox to an older group, not younger. Younger wont work with the WiiU as it is. These days younger folks like stuff meant for older brackets anyway.

    That’s just how it is. Starfox is more important to the “core”  group of silly people. Thats why this vocal fanbase is just yelling at it constantly.

  8. As a huge fan of Star Fox, this makes me sad. But I get it to a point.

    If they ever do another one, you need 25 levels, but stick to the 7 levels per playthrough. So that way you replay and go through different levels each time, with different story lines. 

    Obiously, you need online multiplayer battles, this would give the game a ton of replay value. If done right, it would be similar to a FPS, where if you wanted, just blow through the campaign and then jump online fr weeks on end blasting away.

    OH, and online leaderboards of course for high scores.

    You could have a gauntlet/endless mode, do different challenges like the Super Smash side stuff.

    Basically, you need to do more than just a have a story mode, then the price tag can be justified.

  9. Star Fox will be the perfect game for Nintendo if VR takes off, it could essentially be EVE: Valkyrie but with recognizable IP.  Ok, but that’s a potential future, what about the actual present?  If length is a major issue then why rely on human-crafted levels?  Go watch a video of Race the Sun – if you threw some guns on that ship and some robots in the levels?  Infinite Starfox!  Worried about player retention?  Again, Race the Sun has an answer (copied from Spelunky who might have copied it from some other game) in the daily challenges.  Daily challenges with Miiverse integration would be amazing! 

    Rebooting Starfox by expanding to other genres might work but I feel like there’s a lot of potential they’d be abandoning.

  10. Lost a post.

    First I want to open complimenting and showing this as an example of a woman in gaming giving an opinion against the grain to a sensitive collection of fans to positive effect and in a mature way because I’ve certainly looked down on stuff when women bring it up so I want to make sure I promote stuff too.

    While I do disagree on action adventure being the expansion that Starfox needs… might I suggest Mass Effect only less codex and dialogue wheel and more all the stuff left out to make for the drama.  Scanning, vehicle exploration.
    And yes on a multiplayer component and better use on online tools and so on.  but even as an example of schmup Starfox isn’t that experimental or innovative and I don’t think the 3rd person shooter has the answer either.

    Still to defend people’s nostalgia, some, having Star fox as a high end production a sort of lost world or alter dimension evolution of a dying genre may just be the point.  I’d still want the evolution of that genre is various ways but that still means using schmup as an aspect if not as the core (there is an indie game that seems to be taking from that)

    All that said this article is telling it like it is.  I just hope discourse rises to the challenge, considering the real needs of considering a Starfox continuation/reboot.

  11. martikhoras2003    “I’ve certainly looked down on stuff when women bring it up”
    You’re certainly kind of an asshole.

  12. frogland3536 martikhoras2003
    No, he isn’t. An asshole keeps doing the same asshole things without ever acknowledging that behavior was wrong in the first place; something this guy isn’t guilty of.

  13. I disagree, simply because I don’t believe that length is necessarily the most important thing in a game.  I bought Star Fox 64 3D fully realizing the game I was getting, I had played and loved the original. I had no problem paying the full price.  With Star Fox 64, the game is, to me at least, just fun pure and simple.  Getting set up with some hyper lasers and blasting everything out of the sky is my kind of a good time. I’ve replayed the game dozens of times, just because it’s that fun. It has never occurred to me that I was cheated of something in length. I think if Nintendo was able to make a new Star Fox game that was as entertaining as the original, length wouldn’t be a problem. People would buy it because it’s fun, and being fun, it yields much replayability.

  14. Unfortunately this is the first time something I’ve read by you really makes me wonder if you’re the same person who has written so many other well-researched articles.

    This piece is full of contradictions and logical fallacies. My time is very precious, so I’ll mention only a couple.
    Shoot-em-ups became a niche when they went from “cool games” to “bullet hell shooters for losers/nerds”. Nothing wrong with the genre itself. Sure, it’s not as huge as some others, but then again there hasn’t been a cool shoot-em-up for a long, long time.
    In the beginning of the article you apply Nintendo logic to your argument. Ergo “gimmicks sell games”. That only maybe applied  to the first one as THREE-DEE was the bee’s knees back then. But you can’t seriously promote the idea that the Rumble Pak was essential to the 64’s success.
    You later go further with this fallacy by saying that the next games in the franchise failed because no “original gimmick”, or with secondary arguments like game length (without taking into account the replayability factor) and no mention of game quality…until the end of the article you admit that both Adventures and Assault were mediocre, which is quite the understatement.

    So no, Starfox is dying because of questionable decisions, half-baked execution and uncool (which is a label all modern Nintendo franchises share nowadays. The “uncool”).

  15. oldhappy I think we all love that, but maybe reference a newer game to help support the argument? There are plenty of us who want a good Star Fox sequel, and I know there are SCHMUP fans out there.

  16. Great article. 
    I think an even better example is Metroid and the Prime sub series. Retro cashed in on the FPS craze and I feel like they did a very good job with it. 
    Something similar needs to be done with Star Fox because, in my opinion, Nintendo is relying way to much on Donkey Kong and Mario. And they already did a Pikmin, and have Zelda and Smash Bros in the work. Bringing back an old IP like Star Fox could feel fresh and new to all the Wii U owners out there.

  17. I don’t particularly agree with all of the opinions in this article, but it is rather informative with a nice perspective on the Star Fox problem. The games industry is a very fickle one and pleasing all of your fans is impossible. Honestly though I think they really could come up with a lot of new ideas for Star Fox with the Wii U. The gamepad opens up so many possibilities if they’re willing to try.
    Who knows. Perhaps they’ll make a eStore only game out of Star Fox and charge a cheaper price. Nintendo has been experimentint with eStore only titles, DLC, and lower pricepoints for a little while now.

  18. I have to think soon there’s going to be a backlash against the dollars vs length complaint. The point is made right here that it’s been beaten into the ground. The complaint even sticks out (to me) like a sore thumb in the reviews of the South Park RPG, a genre where it’d be most relevant. It has even less bearing on a highly replayable game like Star Fox. The gaming audience at large is ever growing older and with more money that time, and the cup overfloweth with content as is. In the age of the Steam Sale, I can’t be the only one who’s had his fill and looking for quality over quantity.

    As for branching out, I think the reason nobody’s ‘cool’ with Star Fox branching out is because they came at the expense of core entries. Star Fox Command is all well and good if there was something more than the shoddy Star Fox Assault backing it up.

  19. VenksDunson I’d argue on the opposite about the game industry. They are anything but fickle. “Hi ‘fans,’ here is your yearly installment of COD, Battlefield, Skylanders, Batman, Madden, Fifa, Assassain’s Creed, etc etc.” 
    Follow that up with a, “New IP? No, we can’t do that. If we don’t think we can whore the franchise out on a year in and year out basis, we aren’t making it.”
    I do agree with you that Star Fox’s best hope might be the eshop. Same goes for their 3rd tier IPS – Ice Climbers, Wrecking Crew, Balloon Fight, just give them some eshop love and mix up the game output.

  20. XCWarrior1 I don’t really blame Nintendo for putting out so many sequels, especially for Mario. Mario games are heavy sellers while games like Pikmin and Wonderful 101 don’t see as much profit. If you’re going to a run a successful game business you need to make the games people want. If people didn’t buy yearly sequels and instead were always following games with new ideas then the industry would reflect that.

  21. VenksDunson XCWarrior1 Agree to a point, but you could put some small teams together for the games I mentioned for eshop releases. For 2D games, you don’t need a massive team. Plus it would beef up the eshop for sure since Indy games take forever and a day to finish apparently.

  22. I don’t even know how I came across this, but there’s a glaring problem with your article.

    “People care about time”? What? Yeah, they do – it’s my experience, that the opposite is true to the detriment of the video game industry. Games like Xenogears or Legend of Dragoon, with hundreds of hours worth of gameplay and where it usually took at least 30~40 hours to beat, would be impossible to profit from today. All because the majority are a bunch of ADHD freaks that have no room for playing long campaigns and would prefer on-rail shooters like CoD (which can be considered Star Fox’s younger sibling in a manner of speaking) because they can pick it up and play at any moment.
    Then, this idea that on-rail shooters is a niche genre. Again, ‘wut’? Hardly anyone is playing anything but on-rail shooters. I cannot go a day without someone somewhere mentioning how the latest Battlefield or Call of Duty is the best thing ever, and I do not even associate with such groups (I tend to prefer ARPG/AMMORPG games like Elder Scrolls & JRPGs like Shin Megami Tensei or Final Fantasy, or the action-adventure/stealth/shooter like Tomb Raider, Demon’s/Dark Souls, Metal Gear, & Resident Evil).

  23. the comment about Star Fox 2 going without release isn’t accurate– Nintendo wanted to hold back the title to avoid it upstaging or distracting people from the upcoming Nintendo 64 (or vice versa).
    the problem was the Nintendo 64 was, at the time, slated to land a lot sooner than it actually ended up arriving. if Nintendo hadn’t underestimated the amount of time the N64’s completion and release would take, Star Fox 2 could have easily seen a late era SNES release without issue.

  24. “Nobody has a problem with Mario having two RPG series (“Paper Mario”, “Mario & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained when Donkey Kong Country ditched the old 80′s arcade gameplay and imitated “Super Mario World”. Everyone loves when Nintendo tries experimental ideas with Kirby like “Kirby Canvas Curse”. There are no complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
     
    Except that for the most part those games you mention here have been separated from the main games. And no one cares about Kirby. People who played Pokemon’s main games when Pokemon Snap came out could have done so without having to run around taking pictures of Pokemon to win the game.
     
    Compare to this franchises like Sonic the Hedgehog which tried to have so many experimental mechanics and ended up being jokes. Or Skyward Sword and Other M, games that really aren’t their franchises best (and those games both came out on the Wii). Hell, would Mario Galaxy have it’s sales if it was a new IP? Star Fox’s fall into irrelevancy is not much different from Sonic the Hedgehog’s.

    You are overblowing being experimental or original or innovative or having enough gimmicky technology. Super Mario Galaxy has lower sales than New Super Mario Bros. Wii (and so does every other 3D Mario game). Skyward Sword and all of the DS Zelda games have lower sales than Twilight Princess (and that’s only looking at the Gamecube version). Super Mario Bros. was not the first platform game, and it wasn’t even the first platformer with scrolling levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And those are just the games I brought up. Or do you want me to bring up Call of Duty?

    You also tried to excuse Adventures and Assault with the Gamecube having a lower install base. Even though Super Smash Brothers Melee has sold more than the first Smash Brothers. Metroid Prime sold more than Corruption and Other M. And the DS Zeldas along with Skyward Sword have sold less than Ocarina of Time and the GC version of Twilight Princess.

    You brought up Star Fox being too short. You do know New Super Mario Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4 levels with it ranking at number 4 on PSN’s sales charts back in May 2012?

    Also, I find it odd that you sung the praises of DKC, seeing as how the game really wasn’t any better when it came to being dependent on it’s console’s technology. Not to mention that DKC Returns wasn’t as experimental or innovative Star Fox needs to be according to you even with it’s reception, with it’s Wiimote stuff being bashed on which throws out that being what made the game so successful. Why don’t you explain what Returns had that made it experimental or innovative enough?

    If Nintendo’s going to spew out games like Wind Waker HD (a remake of Wind Waker of all the Zelda games), Pikmin 3 (Miyamoto showing he doesn’t know when to quit) and Other M I don’t see what makes a Star Fox game that actually goes toward rail-shooting an idea too bad for Nintendo.

  25. “Nobody has a problem with Mario having two RPG series (“Paper Mario”, “Mario & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained when Donkey Kong Country ditched the old 80′s arcade gameplay and imitated “Super Mario World”. Everyone loves when Nintendo tries experimental ideas with Kirby like “Kirby Canvas Curse”. There are no complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
     
    Except that for the most part those games you mention here have been separated from the main games. And no one cares about Kirby. People who played Pokemon’s main games when Pokemon Snap came out could have done so without having to run around taking pictures of Pokemon to win the game.
     
    Compare to this franchises like Sonic the Hedgehog which tried to have so many experimental mechanics and ended up being jokes. Or Skyward Sword and Other M, games that really aren’t their franchises best (and those games both came out on the Wii). Hell, would Mario Galaxy have it’s sales if it was a new IP? Star Fox’s fall into irrelevancy is not much different from Sonic the Hedgehog’s.

    You are overblowing being experimental or original or innovative or having enough gimmicky technology. Super Mario Galaxy has lower sales than New Super Mario Bros. Wii (and so does every other 3D Mario game). Skyward Sword and all of the DS Zelda games have lower sales than Twilight Princess (and that’s only looking at the Gamecube version). Super Mario Bros. was not the first platform game, and it wasn’t even the first platformer with scrolling levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And those are just the games I brought up. Or do you want me to bring up Call of Duty?

    You also tried to excuse Adventures and Assault with the Gamecube having a lower install base. Even though Super Smash Brothers Melee has sold more than the first Smash Brothers. Metroid Prime sold more than Corruption and Other M. And the DS Zeldas along with Skyward Sword have sold less than Ocarina of Time and the GC version of Twilight Princess.

    You brought up Star Fox being too short. You do know that New Super Mario Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4 levels with it ranking at number 4 on PSN’s sales charts back in May 2012?

    Also, I find it odd that you praised Donkey Kong Country, seeing as how the game really wasn’t any better when it came to being dependent on it’s console’s technology. Not to mention that DKC Returns wasn’t as experimental or innovative as Star Fox needs to be according to you even with it’s reception, with it’s Wiimote stuff being bashed on which throws out that being what made the game so successful (if the Wiimote stuff was Returns’s gimmicky technology then I hope nobody here says it’s what made the game so successful). Especially after what the franchise went through when Donkey Konga came out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough?

    If Nintendo’s going to spew out games like Wind Waker HD (a remake of Wind Waker of all the Zelda games), Pikmin 3 (Miyamoto showing he doesn’t know when to quit) and Other M I don’t see what makes a Star Fox game that actually goes toward rail-shooting selling an idea too bad for Nintendo.

  26. “Nobody has a problem with Mario having two RPG series (“Paper Mario”, “Mario & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained when Donkey Kong Country ditched the old 80′s arcade gameplay and imitated “Super Mario World”. Everyone loves when Nintendo tries experimental ideas with Kirby like “Kirby Canvas Curse”. There are no complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
     
    Except that for the most part those games you mention here have been separated from the main games. And no one cares about Kirby. People who played Pokemon’s main games when Pokemon Snap came out could have done so without having to run around taking pictures of Pokemon to win the game. 
     
    Take a look at franchises like Sonic the Hedgehog which tried to have so many experimental mechanics or whatever you call them and ended up being jokes. Or Skyward Sword and Other M, games that really aren’t their franchises best (and those games both came out on the Wii). Hell, would Mario Galaxy have it’s sales if it was a new IP? Star Fox’s fall into irrelevancy is not much different from Sonic the Hedgehog’s.

    You are overblowing being experimental or original or innovative or having enough gimmicky technology. Super Mario Galaxy has lower sales than New Super Mario Bros. Wii (and so does every other 3D Mario game). Skyward Sword and all of the DS Zelda games have lower sales than Twilight Princess (and that’s only looking at the Gamecube version). Super Mario Bros. was not the first platform game, and it wasn’t even the first platformer with scrolling levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And those are just the games I brought up. Or do you want me to bring up Call of Duty?

    You also tried to excuse Adventures and Assault with the Gamecube having a lower install base. Even though Super Smash Brothers Melee has sold more than the first Smash Brothers. Metroid Prime sold more than Corruption and Other M. And the DS Zeldas along with Skyward Sword have sold less than Ocarina of Time and the GC version of Twilight Princess.

    You brought up Star Fox being too short. You do know that New Super Mario Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4 levels with it ranking at number 4 on PSN’s sales charts back in May 2012?

    Also, I find it odd that you praised Donkey Kong Country, seeing as how the game really wasn’t any better when it came to being dependent on it’s console’s technology. Not to mention that DKC Returns wasn’t as experimental or innovative as Star Fox needs to be according to you even with it’s reception, with it’s Wiimote stuff being bashed on which throws out that being what made the game so successful (if the Wiimote stuff was Returns’s gimmicky technology then I hope nobody here says it’s what made the game so successful). Especially after what the franchise went through when Donkey Konga came out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough?

    If Nintendo’s going to spew out games like Wind Waker HD (a remake of Wind Waker of all the Zelda games), Pikmin 3 (Miyamoto showing he doesn’t know when to quit) and Other M I don’t see what makes a Star Fox game that actually goes toward rail-shooting selling an idea too bad for Nintendo.

  27. “Nobody has a problem with Mario having two RPG series (“Paper Mario”, “Mario & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained when Donkey Kong Country ditched the old 80′s arcade gameplay and imitated “Super Mario World”. Everyone loves when Nintendo tries experimental ideas with Kirby like “Kirby Canvas Curse”. There are no complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
     
    Except that for the most part those games you mention here have been separated from the main games. And no one cares about Kirby. People who played Pokemon’s main games when Pokemon Snap came out could have done so without having to run around taking pictures of Pokemon to win the game. 
     
    Take a look at franchises like Sonic the Hedgehog which tried to have so many experimental mechanics or whatever you call them and ended up being jokes. Or Skyward Sword and Other M, games that really aren’t their franchises best (and those games both came out on the Wii). Hell, would Mario Galaxy have it’s sales if it was a new IP? Star Fox’s fall into irrelevancy is not much different from Sonic the Hedgehog’s.

    You are overblowing being experimental or original or innovative or having enough gimmicky technology. Super Mario Galaxy has lower sales than New Super Mario Bros. Wii (and so does every other 3D Mario game). Skyward Sword and all of the DS Zelda games have lower sales than Twilight Princess (and that’s only looking at the Gamecube version). Super Mario Bros. was not the first platform game, and it wasn’t even the first platformer with scrolling levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And those are just the games I brought up. Or do you want me to bring up Call of Duty?

    You also tried to excuse Adventures and Assault with the Gamecube having a lower install base. Even though Super Smash Brothers Melee has sold more than the first Smash Brothers. Metroid Prime sold more than Corruption and Other M. And the DS Zeldas along with Skyward Sword have sold less than Ocarina of Time and the GC version of Twilight Princess.

    You brought up Star Fox being too short. You do know that New Super Mario Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4 levels with it ranking at number 4 on PSN’s sales charts back in May 2012?

    Also, I find it odd that you praised Donkey Kong Country, seeing as how the game really wasn’t any better when it came to being dependent on it’s console’s technology. Not to mention that DKC Returns wasn’t as experimental or innovative as Star Fox needs to be according to you even with it’s reception, with it’s Wiimote stuff being bashed on which throws out that being what made the game so successful (if the Wiimote stuff was Returns’s gimmicky technology then I hope nobody here says it’s what made the game so successful). Especially after what the franchise went through when Donkey Konga came out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough?

    If Nintendo’s going to spew out games like Wind Waker HD (a remake of Wind Waker of all the Zelda games), Pikmin 3 (Miyamoto showing he doesn’t know when to quit) and Other M I don’t see what makes a Star Fox game that actually goes toward rail-shooting an idea too bad for Nintendo.

  28. “Nobody has a problem with Mario having two RPG series (“Paper Mario”, “Mario & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained when Donkey Kong Country ditched the old 80′s arcade gameplay and imitated “Super Mario World”. Everyone loves when Nintendo tries experimental ideas with Kirby like “Kirby Canvas Curse”. There are no complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
     
    Except that for the most part those games you mention here have been separated from the main games. And no one cares about Kirby. People who played Pokemon’s main games when Pokemon Snap came out could have done so without having to run around taking pictures of Pokemon to win the game. 
     
    Take a look at franchises like Sonic the Hedgehog which tried to have so many experimental mechanics or whatever you call them and ended up being jokes. Or Skyward Sword and Other M, games that really aren’t their franchises best (and those games both came out on the Wii). Hell, would Mario Galaxy have it’s sales if it was a new IP? Star Fox’s fall into irrelevancy is not much different from Sonic the Hedgehog’s.

    You are overblowing being experimental or original or innovative or having enough gimmicky technology. Super Mario Galaxy has lower sales than New Super Mario Brothers Wii (and so does every other 3D Mario game). Skyward Sword and all of the DS Zelda games have lower sales than Twilight Princess (and that’s only looking at the Gamecube version). Super Mario Brothers was not the first platform game, and it wasn’t even the first platformer with scrolling levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And those are just the games I brought up. Or do you want me to bring up Call of Duty?

    You also tried to excuse Adventures and Assault with the Gamecube having a lower install base. Even though Super Smash Brothers Melee has sold more than the first Smash Brothers. Metroid Prime sold more than Corruption and Other M. And the DS Zeldas along with Skyward Sword have sold less than Ocarina of Time and the GC version of Twilight Princess.

    You brought up Star Fox being too short. You do know that New Super Mario Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4 levels with it ranking at number 4 on PSN’s sales charts back in May 2012?

    Also, I find it odd that you praised Donkey Kong Country, seeing as how the game really wasn’t any better when it came to being dependent on it’s console’s technology. Not to mention that DKC Returns wasn’t as experimental or innovative as Star Fox needs to be according to you even with it’s reception, with how much it’s Wiimote stuff was bashed throwing out that being what made the game sell so much (if the Wiimote stuff was Returns’s gimmicky technology then I hope nobody here says it’s what made the game sell so much). Especially after what the franchise went through when Donkey Konga came out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough or what gimmicky technology it had?

    If Nintendo’s going to send out games like Wind Waker HD (a remake of Wind Waker of all the Zelda games), Pikmin 3 (Miyamoto showing he doesn’t know when to quit) and Other M I don’t see what makes a Star Fox game that actually goes toward rail-shooting an idea too bad for Nintendo.

  29. VenksDunson Kaber  Maybe he deleted it, I’ll re post it just in case.
    http://email.livefyre.com/wf/click?upn=oZtfHoAwEgZg8ZniQXSTq9CuUHxiluPI6XPaYeEOxVJoDXouL-2FYemUd6aKuGsKPSmSP7Uk9pTkeeWe6yKxBuaLKRpXhol5fKSY6gTVhj-2BzgP-2FHpgfvPre9uU9rEqoC-2F5ybMYb5mYSe-2Bnjo0b8thCwtYSP7GMtOx2qDhFIdCMvT4-3D_-2BQOaBmdROtGbljcrVKEErmxrljfDY8kJpAJbfhU1kUiqOnXcPBvr99KVQ-2BPJ5VaXe3lReYliQbkjctj5dkBKz66e6hMSDq8S3ht4hhT3dIUWTSW5XOAd3dENBOXMBzi6Pgvj42Yg8TTmiev9N-2FC-2B-2B6RbIMxrchDf5-2BtKuXc06q8Yvbr8bPysn7e-2FFC1rCwCJxslmKg9uuHOpTSGWA5TvNg-3D-3D
    “Nobody has a problem with Mario having two RPG series (“Paper Mario”, “Mario & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained when Donkey Kong Country ditched the old 80′s arcade gameplay and imitated “Super Mario World”. Everyone loves when Nintendo tries experimental ideas with Kirby like “Kirby Canvas Curse”. There are no complaints when Pokémon gets spinoffs like “Pokémon Snap”.” 
     
    Except that for the most part those games you mention here have been separated from the main games. And no one cares about Kirby. People who played Pokemon’s main games when Pokemon Snap came out could have done so without having to run around taking pictures of Pokemon to win the game. 
     
    Compare to this franchises like Sonic the Hedgehog which tried to have so many experimental mechanics and ended up being jokes. Or Skyward Sword and Other M, games that really aren’t their franchises best (and those games both came out on the Wii). Hell, would Mario Galaxy have it’s sales if it was a new IP? Star Fox’s fall into irrelevancy is not much different from Sonic the Hedgehog’s.
    You are overblowing being experimental or original or innovative or having enough gimmicky technology. Super Mario Galaxy has lower sales than New Super Mario Bros. Wii (and so does every other 3D Mario game). Skyward Sword and all of the DS Zelda games have lower sales than Twilight Princess (and that’s only looking at the Gamecube version). Super Mario Bros. was not the first platform game, and it wasn’t even the first platformer with scrolling levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And those are just the games I brought up. Or do you want me to bring up Call of Duty?
    You also tried to excuse Adventures and Assault with the Gamecube having a lower install base. Even though Super Smash Brothers Melee has sold more than the first Smash Brothers. Metroid Prime sold more than Corruption and Other M. And the DS Zeldas along with Skyward Sword have sold less than Ocarina of Time and the GC version of Twilight Princess.
    You brought up Star Fox being too short. You do know that New Super Mario Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4 levels with it ranking at number 4 on PSN’s sales charts back in May 2012?
    Also, I find it odd that you praised Donkey Kong Country, seeing as how the game really wasn’t any better when it came to being dependent on it’s console’s technology. Not to mention that DKC Returns wasn’t as experimental or innovative as Star Fox needs to be according to you even with it’s reception, with it’s Wiimote stuff being bashed on which throws out that being what made the game so successful (if the Wiimote stuff was Returns’s gimmicky technology then I hope nobody here says it’s what made the game so successful). Especially after what the franchise went through when Donkey Konga came out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough?
    If Nintendo’s going to spew out games like Wind Waker HD (a remake of Wind Waker of all the Zelda games), Pikmin 3 (Miyamoto showing he doesn’t know when to quit) and Other M I don’t see what makes a Star Fox game that actually goes toward rail-shooting selling an idea too bad for Nintendo.

  30. VenksDunson Kaber
    I posted it again yesterday, but thanks anyway.

    Going back to what Emily wrote here:

    “Star
    Fox isn’t relevant today because the gameplay never offered anything
    original to begin with. Maybe it deserves credit for improving on
    existing formulas, but its contributions to the genre have been vastly
    overrated. Parappa the Rapper contributed more brand new ideas to the
    rhythm music genre than Star Fox has contributed to rail-shooters and
    shoot em’ ups.”

    Emily might pretend so, but how a video game sells is REALLY not only based on how experimental or original or innovative
    the game is. Super Mario Brothers wasn’t any more innovative than Star
    Fox was. And I’m sure we all know how that game went. And don’t forget
    how long 3D Mario has been selling less than 2D Mario. Or how many DS
    and Wii Zelda games have sold less than Twilight Princess on the
    Gamecube.
    By the time Adventures went into development, the series already had it’s expectations. Star Fox Adventures went WAY too
    far away from those expectations by trying to be a Aonuma Zelda game
    (to the point that magic was in your face). Assault went away from SF’s
    expectations too. But Adventures was there first.

    At the end of the day, Star Fox 64 has sold more than
    any later game in the series (and anybody who tries to give the credit
    for how the game went to the Rumble Pak is overblowing it). Star Fox
    Adventures killed the franchise even if Emily tries to blame the
    Gamecube’s install base and/or Adventures not having having enough gimmicky technology

  31. VenksDunson Kaber I posted it again yesterday, but thanks anyway. 

    Going back to what Emily wrote here: 

    “Star Fox isn’t relevant today because the gameplay never offered anything original to begin with. Maybe it deserves credit for improving on existing formulas, but its contributions to the genre have been vastly overrated. Parappa the Rapper contributed more brand new ideas to the rhythm music genre than Star Fox has contributed to rail-shooters and shoot em’ ups.” 

    Emily might pretend so, but how a video game sells is not only based how experimental or original or innovative the game is. Super Mario Brothers wasn’t more innovative than Star Fox when it came out. And don’t forget how long 3D Mario games have been selling less than 2D Mario games. Or how Twilight Princess on the Gamecube has sold more than every DS Zelda and Skyward Sword.

    By the time Star Fox Adventures went into development the series had it’s expectations. Star Fox Adventures went WAY TOO FAR away from the expectations SF had, what with how the game tried to be an Aonuma Zelda game so much that magic was in your face. Star Fox Assault went away from SF’s expectations too, but Adventures was there first.
    At the end of the day, Star Fox Adventures killed the series. Even if Emily tries to blame how Adventures went on the Gamecube’s install base or the game not having enough gimmicky technology, the game killed the series. By the time Command came out, the series was one of the undead.

  32. “Nobody has a problem with Mario having two RPG series (“Paper Mario”, “Mario & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained when Donkey Kong Country ditched the old 80′s arcade gameplay and imitated “Super Mario World”. Everyone loves when Nintendo tries experimental ideas with Kirby like “Kirby Canvas Curse”. There are no complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
     
    Except that for the most part those games you mention here have been separated from the main games. And no one cares about Kirby. People who played Pokemon’s main games when Pokemon Snap came out could have done so without having to run around taking pictures of Pokemon to win the game. 
     
    Take a look at franchises like Sonic the Hedgehog which tried to have so many experimental mechanics or whatever you call them and ended up being jokes. Or Skyward Sword and Other M, games that really aren’t their franchises best (and those games both came out on the Wii). Hell, would Mario Galaxy have it’s sales if it was a new IP? Star Fox’s fall into irrelevancy is not much different from Sonic the Hedgehog’s.

    You are overblowing being experimental or original or innovative or having enough gimmicky technology. Super Mario Galaxy has lower sales than New Super Mario Brothers Wii (and so does every other 3D Mario game). Skyward Sword and all of the DS Zelda games have lower sales than Twilight Princess (and that’s only looking at the Gamecube version). Super Mario Brothers was not the first platform game, and it wasn’t even the first platformer with scrolling levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And those are just the games I brought up. Or do you want me to bring up Call of Duty?

    You also tried to excuse Star Fox Adventures having lower sales than Star Fox 64 with the Gamecube having a lower install base. Even though Super Smash Brothers Melee has sold more than the first Smash Brothers. Metroid Prime sold more than Corruption and Other M. And the DS Zeldas along with Skyward Sword have sold less than Ocarina of Time and the GC version of Twilight Princess.

    You brought up Star Fox being too short. You do know that New Super Mario Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4 levels with it ranking at number 4 on PSN’s sales charts back in May 2012?

    Also, I find it odd that you praised Donkey Kong Country, seeing as how the game really wasn’t any better when it came to being dependent on it’s console’s technology. Not to mention that DKC Returns wasn’t as experimental or innovative as Star Fox needs to be according to you even with it’s reception, with how much it’s Wiimote stuff was bashed throwing out that being what made the game sell so much (if the Wiimote stuff was Returns’s gimmicky technology then I hope nobody here says it’s what made the game sell so much). Especially after what the franchise went through when Donkey Konga came out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough or what gimmicky technology it had?

    If Nintendo’s going to send out games like Wind Waker HD (a remake of Wind Waker of all the Zelda games), Pikmin 3 (Miyamoto showing he doesn’t know when to quit) and Other M I don’t see what makes a Star Fox game that actually goes toward rail-shooting an idea too bad for Nintendo.

  33. “Nobody has a problem with Mario having two RPG series (“Paper Mario”, “Mario & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained when Donkey Kong Country ditched the old 80′s arcade gameplay and imitated “Super Mario World”. Everyone loves when Nintendo tries experimental ideas with Kirby like “Kirby Canvas Curse”. There are no complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
     
    Except that for the most part those games you mention here have been separated from the main games. And no one cares about Kirby. People who played Pokemon’s main games when Pokemon Snap came out could have done so without having to run around taking pictures of Pokemon to win the game. 
     
    Take a look at franchises like Sonic the Hedgehog which tried to have so many experimental mechanics or whatever you call them and ended up being jokes. Or Skyward Sword and Other M, games that really aren’t their franchises best (and those games both came out on the Wii). Hell, would Mario Galaxy have it’s sales if it was a new IP? Star Fox’s fall into irrelevancy is not much different from Sonic the Hedgehog’s.

    You are overblowing being experimental or original or innovative or having enough gimmicky technology. Super Mario Galaxy has lower sales than New Super Mario Brothers Wii (and so does every other 3D Mario game). Skyward Sword and all of the DS Zelda games have sold than Twilight Princess (and that’s only looking at the Gamecube version). Super Mario Brothers was not the first platform game, and it wasn’t even the first platformer with scrolling levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And those are just the games I brought up. Or do you want me to bring up Call of Duty?

    You also tried to excuse Star Fox Adventures having sold less than Star Fox 64 with the Gamecube’s lower install base. Even though Super Smash Brothers Melee sold more than the first Smash Brothers. Metroid Prime sold more than Corruption and Other M. And the DS Zeldas along with Skyward Sword have sold less than Ocarina of Time and the GC version of Twilight Princess.

    You brought up Star Fox being too short. You do know that New Super Mario Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4 levels with it ranking at number 4 on PSN’s sales charts back in May 2012?

    Also, I find it odd that you praised Donkey Kong Country, seeing as how the game really wasn’t any better when it came to being dependent on it’s console’s technology. Not to mention that DKC Returns wasn’t as experimental or innovative as Star Fox needs to be according to you even with it’s reception, with how much it’s Wiimote stuff was bashed throwing out that being what made the game sell so much (if the Wiimote stuff was Returns’s gimmicky technology then I hope nobody here says it’s what made the game sell so much). Especially after what the franchise went through when Donkey Konga came out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough or what gimmicky technology it had?

    If Nintendo’s going to send out games like Wind Waker HD (a remake of Wind Waker of all the Zelda games), Pikmin 3 (Miyamoto showing he doesn’t know when to quit) and Other M I don’t see what makes a Star Fox game that actually goes toward rail-shooting an idea too bad for Nintendo.

  34. I really couldn’t help but right this. This article is just bugging me a lot. Most to all the things you have mentioned in this article were just at fault. When you mention “gimmicks” that made the original Star Fox and Star Fox 64 a must-want, the thing is that, Nintendo has done that to the majority of their games from other franchises, like Super Mario 64 and the Legend of Zelda: Ocarina of Time. When Star Fox Adventures came out, people did not only know too much about it, but how it was similar to the Legend of Zelda series. Even if it was made by the company as LoZ, and how a lot of people like LoZ, they just didn’t like the Star Fox themed Legend of Zelda game because it didn’t belong to them. It’s a good game actually. Star Fox 64 is SUPPOSED to be a short game, because the point is to go back and get better scores. You know, almost arcade like.

    Plus the series isn’t doing too well anyways, is, well, Nintendo is too attached to Super Mario and the Legend of Zelda. Check, how many Mario games were made in between Star Fox 64 to Adventures, and to Assault? Nintendo is too into the popular IP’s that other franchises are collecting dust. They really aren’t bothering to work on it. Same goes to Metroid and F-Zero. We all know they are good franchises as well.
    Overall, the series is doing bad, because people don’t know the series too well (maybe even at all) to pick it up and play the games themselves. They really rely on other people’s opinions by cover. Just give the games a try 🙂

  35. * I really couldn’t help but WRITE this.* Geez, and I claim my native language is English. Mm-hmm. Sure. :3

  36. You can kill the length argument with a decent multiplayer mode and the price argument by reducing the price.

  37. “Nobody
    has a problem with Mario having two RPG series (“Paper Mario”, “Mario
    & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty
    Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained
    when Donkey Kong Country ditched the old 80′s arcade gameplay and
    imitated “Super Mario World”. Everyone loves when Nintendo tries
    experimental ideas with Kirby like “Kirby Canvas Curse”. There are no
    complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
     
    Except
    that for the most part those games you mention here have been separated
    from the main games. And no one cares about Kirby. People who played
    Pokemon’s main games when Pokemon Snap came out could have done so
    without having to run around taking pictures of Pokemon to win the
    game. 
     
    Take a look at franchises like Sonic the Hedgehog which tried to have so many experimental
    mechanics or whatever you call them and ended up being jokes. Or
    Skyward Sword and Other M, games that really aren’t their franchises
    best (and those games both came out on the Wii). Hell, would Mario
    Galaxy have it’s sales if it was a new IP? Star Fox’s fall into
    irrelevancy is not much different from Sonic the Hedgehog’s.

    You are overblowing being experimental or original or innovative or having enough gimmicky technology.
    Super Mario Galaxy has sold less than New Super Mario Brothers Wii
    (and so does every other 3D Mario game). Skyward Sword and all of the
    DS Zelda games have sold less than Twilight Princess (and that’s only looking
    at the Gamecube version). Super Mario Brothers was not the first
    platform game, and it wasn’t even the first platformer with scrolling
    levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And
    those are just the Nintendo games with the games they followed the leads of that I brought up. Or do you want me to bring up
    Call of Duty?

    You also tried to excuse Star Fox
    Adventures having sold less than Star Fox 64 with the Gamecube’s
    lower install base. Even though Super Smash Brothers Melee sold more
    than the first Smash Brothers. Metroid Prime sold more than Corruption
    and Other M. And the DS Zeldas along with Skyward Sword have sold less
    than Ocarina of Time and the GC version of Twilight Princess.

    You
    brought up Star Fox being too short. You do know that New Super Mario
    Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4
    levels with it ranking at number 4 on PSN’s sales charts back in May
    2012?

    Also, I find it odd that you praised Donkey Kong
    Country, seeing as how the game really wasn’t any better when it came
    to being dependent on it’s console’s technology. Not to mention that DKC
    Returns wasn’t as experimental or innovative as Star
    Fox needs to be according to you even with it’s reception, with how
    much it’s Wiimote stuff was bashed throwing out that being what made the
    game sell so much (if the Wiimote stuff was Returns’s gimmicky technology then
    I hope nobody here says it’s what made the game sell so much).
    Especially after what the franchise went through when Donkey Konga came
    out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough or what gimmicky technology it had?

    If
    Nintendo’s going to send out games like Wind Waker HD (a remake of Wind
    Waker of all the Zelda games), Pikmin 3 (Miyamoto showing he doesn’t
    know when to quit) and Other M I don’t see what makes a Star Fox game
    that actually goes toward rail-shooting an idea too bad for Nintendo. It’s not like that’s a worse idea than Other M.

  38. aljones15″Turn Peppy and Fox into more kid friendly mascots similar to Sonic Boom”
    Sonic Boom isn’t going to save it’s series (really, it won’t), so why did you even it bring up for what Star Fox should do to get back on track after Star Fox Adventures?

  39. aljones15 “Turn Peppy and Fox into more kid friendly mascots similar to Sonic Boom”
    Sonic Boom isn’t going to save it’s series (really, it won’t), so why did you even bring it up for what Star Fox should have to get the series back on track after Adventures and every game after it that wasn’t a remake?

  40. aljones15″star fox was never an innovative game”
    Like Super Mario Brothers? 

    “Turn Peppy and Fox into more kid friendly mascots similar to Sonic Boom”
    Sonic
    Boom isn’t going to save it’s series (really, it won’t), so why did you
    even bring it up for what Star Fox should have to get the series back
    on track after Adventures and every game after it that wasn’t a remake?

  41. Also, the notion that shoving Star Fox into 3D Zelda was a “good”
    idea since rail-shooters weren’t all that anymore is faulty. Besides Twilight Princess, games in Aonuma’s Zelda’s genre in the Gamecube era and beyond haven’t been all that. Go look at how Beyond Good and Evil and Okami (on both the PS2 and the Wii) did.

  42. And going further from this post, the only time Star Fox went into a different genre after 64 that you shouldn’t call “niche” is Assault. Command and Adventures went towards genres THAT WERE NOT ALL THAT. Remember how Okami did?

  43. And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.

  44. And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after writing a post pointing out that the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that strategy is required for it to be all that again. 
    2. Yoshi and Kirby haven’t been all that in years (any series that’s at Sonic the Hedgehog’s sales after the Dreamcast at best really isn’t all that). 

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s (Why did you even bring it up?). 
    4. Fire Emblem would have been cancelled if weren’t for Awakening. Want to guess what led to that? Hint: Sales.

    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. 
    6. Persona? Please.

  45. And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out that the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to be all that again. 
    2. Yoshi and
    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). 
    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s (Why did you even bring it up?). 
    4. Fire Emblem would have been cancelled if weren’t for Awakening. Want to guess what led to that? Hint: Sales.
    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. 
    6. Persona? Please.
    7. 

    And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out that the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to be all that again. 
    2. Yoshi and
    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). 
    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s (Why did you even bring it up?). 
    4. Fire Emblem would have been cancelled if weren’t for Awakening. Want to guess what led to that? Hint: Sales.
    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. 
    6. Persona? Please.
    7. Pokemon’s games and Smash Bros. REALLY aren’t as driven by tournaments as you act like they are.

  46. And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out that the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to be all that again. 
    2. Yoshi and
    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). 
    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s (Why did you even bring it up?). 
    4. Fire Emblem would have been cancelled if weren’t for Awakening. Want to guess what led to that? Hint: Sales.
    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. 
    6. Persona? Please.7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t that driven by tournaments. The players who take part in tournaments are not the majority. And those are series that had their names spread far around with special thanks to their multiplayer mechanics.

  47. And going further from this post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D games sold less than any of the Zeldas before OOT.
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and
    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You couldn’t have used some other game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4. Fire Emblem would have been cancelled if weren’t for Awakening. Want to guess what led to that? Hint: Sales.
    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. 
    6. Persona? Please.7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  48. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT.
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and
    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4. Fire Emblem would have been cancelled if weren’t for Awakening making it to 250,000. Want to guess what led to that? Hint: Sales. Awakening itself sold 1.16 million copies around the world by the time of June 31, 2013. That’s not a series that beats out Star Fox when it comes to selling copies.
    5. Dragon Quest’s sales have been going downward after Journey of the Cursed King. With Dragon Quest X not even making it to 2 million by the time of March 27, 2014.
    6. Persona? Please.7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  49. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if weren’t for Awakening reaching 250,000 copies being sold. Want to guess what led to that? Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June
    31, 2013. That’s not a series that beats out Star Fox when it comes to
    selling copies.
    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  50. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to 250,000 copies. Want to guess what led to Fire Emblem being up for cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. That’s not a series that beats out Star Fox when it comes to
    selling copies.
    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  51. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 copies. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have to been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please. The Vita version of Persona 4 sold 193,412 copies in Japan back in it’s debut week and Atlus announced  that the game had shipped 700,000 copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  52. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 sold copies. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have to been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.
    The Vita version of Persona 4 sold 193,412 copies in Japan back in it’s
    debut week and Atlus announced that the game had shipped 700,000
    copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  53. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the Zeldas before OOT (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 copies sold. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.
    The Vita version of Persona 4 sold 193,412 copies in Japan back in it’s
    debut week and Atlus announced that the game had shipped 700,000
    copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  54. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the NES Zeldas and A Link to the Past (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 copies sold. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.
    The Vita version of Persona 4 sold 193,412 copies in Japan back in it’s
    debut week and Atlus announced that the game had shipped 700,000
    copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  55. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OOT and TP,
    where every other 3D Zelda game sold less than any of the NES Zeldas and A Link to the Past (especially OOT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 copies sold. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.
    The Vita version of Persona 4 sold 193,412 copies in Japan back in July 2013 and Atlus announced that the game had shipped 700,000
    copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  56. Lady, you are quite a blowhard about how Star Fox and Dinosaur Planet are shit because “Oh they are too short” or “Oh they are on the rails” well newsflash any true game loves a game that gives tons of replay value and gameply, it doesn’t matter how long a game lasts, it could last a week and if it sucks ass then no one is going to play it, games like Star Fox they had both awesome gameplay and good replay value, Star Fox 2 wasn’t released because Miyamoto was too busy with other stuff to help Nintendo’s 2nd flagship series and Dinosaur Planet was actually going to be quite good but Rare had the same problem as Miyamoto did with Star Fox 2, get your facts straight and stop hating on an awesome game series, that is all.

  57. Starfox was and still is one of the best games Nintendo introduced. I do not see how you can criticize on dinosaur planet and assault, when they were truyly enjoyable games. And the real truth is the mario, yoshi, dk and the rest of the Nintendo characters are not all that at all, their games today are not as good as they were in the late 90s and early 21st century. Starfox absolutely does have a future, Nintendo just chooses to ignor the franchise and keep cramping out a new mario game every three-four month.

  58. “Nobody
    has a problem with Mario having two RPG series (“Paper Mario”, “Mario
    & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty
    Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained
    when Donkey Kong Country ditched the old 80′s arcade gameplay and
    imitated “Super Mario World”. Everyone loves when Nintendo tries
    experimental ideas with Kirby like “Kirby Canvas Curse”. There are no
    complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
     
    Except
    that for the most part those games you mention here have been separated
    from the main games. And no one cares about Kirby. People who played
    Pokemon’s main games when Pokemon Snap came out could have done so
    without having to run around taking pictures of Pokemon to win the
    game. 
     
    Take a look at franchises like Sonic the Hedgehog which tried to have so many experimental
    mechanics or whatever you call them and ended up being jokes. Or
    Skyward Sword and Other M, games that really aren’t their franchises
    best (and those games both came out on the Wii). Hell, would Mario
    Galaxy have it’s sales if it was a new IP? Star Fox’s fall into
    irrelevancy is not much different from Sonic the Hedgehog’s.

    You are overblowing being experimental or original or innovative or having enough gimmicky technology.
    Super Mario Galaxy has sold less than New Super Mario Brothers Wii
    (and so has every other 3D Mario game). Skyward Sword and all of the
    DS Zelda games have sold less than Twilight Princess (and that’s only looking
    at the Gamecube version). Super Mario Brothers was not the first
    platform game, and it wasn’t even the first platformer with scrolling
    levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And
    those are just the Nintendo games with the games they followed the leads of what I brought up. Or do you want me to bring up
    Call of Duty?

    You also tried to excuse Star Fox
    Adventures having sold less than Star Fox 64 with the Gamecube’s
    lower install base. Even though Super Smash Brothers Melee sold more
    than the first Smash Brothers. Metroid Prime sold more than Corruption
    and Other M. And the DS Zeldas along with Skyward Sword have sold less
    than Ocarina of Time and the GC version of Twilight Princess.

    You
    brought up Star Fox being too short. You do know that New Super Mario
    Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4
    levels with it ranking at number 4 on PSN’s sales charts back in May
    2012?

    Also, I find it odd that you praised Donkey Kong
    Country, seeing as how the game really wasn’t any better when it came
    to being dependent on it’s console’s technology. Not to mention that DKC
    Returns wasn’t as experimental or innovative as Star
    Fox needs to be according to you even with it’s reception, with how
    much it’s Wiimote stuff was bashed throwing out that being what made the
    game sell so much (if the Wiimote stuff was Returns’s gimmicky technology then
    I hope nobody here says it’s what made the game sell so much).
    Especially after what the franchise went through when Donkey Konga came
    out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough or what gimmicky technology it had?

    If
    Nintendo’s going to send out games like Wind Waker HD (a remake of Wind
    Waker of all the Zelda games), Pikmin 3 (Miyamoto showing he doesn’t
    know when to quit) and Other M I don’t see what makes a Star Fox game
    that actually goes toward rail-shooting an idea too bad for Nintendo. It’s not like that’s a worse idea than Other M.

  59. direwolf23 How short New Super Mario Bros. Wii is didn’t stop it from selling more than every 3D Mario game. Sonic the Hedgehog 4: Episode 2 only has 4 levels, and that game was number 4 on PSN’s sales charts back in May 2012.

  60. Liberty_wolf_1994
    Nintendo also sends out games that aren’t all that like Pikmin 3 (which
    is a game from a series that has never been all that) and Wind Waker HD
    (a remake of the worst selling 3D Zelda).

  61. Liberty_wolf_1994  @Liberty_wolf_1994 Nintendo also sends out games like Pikmin 3 (which is a game from a series that has never been all that) and Wind Waker HD (a remake of a 3D Zelda that has sold less than every 3D Zelda that isn’t OOT 3DS).

  62. TesticusSujaraka Or you can kill the length argument by bringing up Sonic the Hedgehog 4: Episode II and New Super Mario Bros. Wii.

  63. Liberty_wolf_1994Nintendo also sends out games like Pikmin 3 (which is a game from a
    series that has never been all that) and Wind Waker HD (a remake of a 3D
    Zelda that has sold less than every 3D Zelda that isn’t OoT 3D).

  64. And going further from my above post, the only time after 64 that Star Fox
    went into a different genre that you shouldn’t call “niche” is Assault.
    Command and Adventures went towards genres THAT WERE NOT ALL THAT.
    Remember how Okami did? Hell, just look at 3D Zelda besides OoT and TP,
    where every other 3D Zelda game sold less than any of the NES Zeldas and A Link to the Past (especially OoT 3D).
    Dealing with this part: 
    “Contrary to popular belief, Star Fox is not an easy
    franchise to reboot. The franchise is too hardcore to appeal as a family
    game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”. It
    struggles to appeal to the Titanfall/Gears of War audience because it
    has talking animals for protagonists. Star Fox struggles to attract
    small children because the characters aren’t drawn cutesy and adorable
    like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at
    competitive tournaments like Super Smash Bros or Pokemon. It lacks
    Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem,
    etc.”
    1. Star Fox was never a “family game” to begin with, and after
    writing a post pointing out the “family focused” strategy of
    game making that Nintendo has had as a farce,
    it’s odd that you are acting as if Star Fox going along with that
    strategy is required for it to get back on track.

    2. Yoshi and

    Kirby haven’t been all that in years (any series that’s at Sonic the
    Hedgehog’s sales after the Dreamcast at best really isn’t all that). You
    couldn’t have used some other Nintendo game series than those?

    3. Monster Hunter has sold more on Sony’s consoles and handhelds than on Nintendo’s. Why did you even bring it up?. 
    4.
    Fire Emblem would have been cancelled if Awakening didn’t make it to
    250,000 copies sold. Want to guess what led to Fire Emblem being up for
    cancellation?
    Hint: Sales. Awakening
    itself had 1.16 million copies sold around the world by the time of June

    31, 2013. Would Fire Emblem have been up for cancellation if it was all that?

    5. Dragon Quest’s sales have been going downward
    after Journey of the Cursed King. With Dragon Quest X not even making it
    to 2 million by the time of March 27, 2014.
    6. Persona? Please.
    The Vita version of Persona 4 sold 193,412 copies in Japan back in July
    2013 and Atlus announced that the game had shipped 700,000
    copies by the time of December 3rd, 2013.
    7. Why did you bring up Star Fox not being played at tournaments? Pokemon’s games and Super Smash Bros. REALLY aren’t
    that driven by tournaments. The players who take part in tournaments
    are not the majority. And those are series that had their names spread
    far and wide with special thanks to their multiplayer mechanics.

  65. Kaber TesticusSujaraka  How long did it take you to beat NSMBWii? I think I spent like 40 hours on NSMBU and Luigi U. Couldn’t get past the ice level in NSMBWii. Or do you mean you can beat it in like 20 minutes by finding the right secret exits?

  66. TesticusSujaraka KaberYou can win the game in up to 10 hours if you aren’t going around getting all of the collectables.

  67. Starfox need a programe friend in game ( look like Starfox 64 ,Starfox Asault or Call of Duty ) …And This new game need Beautiful blue fox lady Krystal ( programe / mob )

  68. i don’t agree with the statement on the game cube or 3ds. the reason they got ignored on those console was the game cube was made for kids and gamers didn’t want to own it. and for the 3ds it was just a port of star fox 64 so why bother played it on my n64 more times then i can count and to be honest all those ports of stuff i played and beat countless times turned me off to the 3ds for years.

  69. Kaber  sonic’s last good game was generations. but yea they where all pretty fail up to that and after.

  70. Kaber VenksDunson  the GameCube killed the series. go play those games there actually good but i was not gonna drop the money for a game cube for like 3 decent games ever made for it.

  71. mandibledRenegade  you can play 2 thanks to emulation the games complete and in English. it was pretty cool the stuff they did.

  72. klz_go VenksDunson Kaber I posted it again yesterday, but thanks anyway.        
    Going back to what Emily wrote here:   
    “Star Fox isn’t relevant today because the gameplay never offered anything original to begin with. Maybe it deserves credit for improving on existing formulas, but its contributions to the genre have been vastly overrated. Parappa the Rapper contributed more brand new ideas to the rhythm music genre than Star Fox has contributed to rail-shooters and shoot em’ ups.”       
    Emily might pretend so, but how a video game sells is not only based on how experimental or original or innovative the game is. Super Mario Brothers wasn’t more innovative than Star Fox when it came out. And don’t forget how long 3D Mario games have been selling less than 2D Mario games. Or how Twilight Princess on the Wii has sold more than every DS Zelda and Skyward Sword. And that’s only looking through Nintendo games.     
    By the time Star Fox Adventures went into development the series had it’s expectations. Star Fox Adventures went WAY TOO FAR away from the expectations SF had, what with how the game tried to be an Aonuma Zelda game so much that magic was in your face. Star Fox Assault went away from the expectations SF had too, but Adventures was there first.       
    At the end of the day, Star Fox Adventures killed the series. Even if Emily tries to blame how Adventures went on the Gamecube’s install base or the game not having enough gimmicky technology, the game killed the series. By the time Star Fox Command came out, the series was dead for 4 years.

  73. RandySmyth
    Sonic the Hedgehog’s sales were trapped downwards in the jump to 3D. Not
    a single 3D Sonic game has reached Sonic the Hedgehog 2’s sales. With
    the mobile version of the original Sonic the Hedgehog selling much more than every 3D
    Sonic game ever sent out.
    Look at where Sonic the Hedgehog being experimental or innovative enough has put the series.

  74. “Nobody
    has a problem with Mario having two RPG series (“Paper Mario”, “Mario
    & Luigi”). Many Wii U owners were cool with Zelda having a Dynasty
    Warriors spinoff franchise called “Hyrule Warriors”. Nobody complained
    when Donkey Kong Country ditched the old 80′s arcade gameplay and
    imitated “Super Mario World”. Everyone loves when Nintendo tries
    experimental ideas with Kirby like “Kirby Canvas Curse”. There are no
    complaints when Pokémon gets spinoffs like “Pokémon Snap”.”
    Except
    that for the most part those games you mention here have been separated
    from the main games. And no one cares about Kirby. People who played
    Pokemon’s main games when Pokemon Snap came out could have done so
    without having to run around taking pictures of Pokemon to win the
    game.
    Take a look at franchises like Sonic the Hedgehog which tried to have so many experimental
    mechanics or whatever you call them and ended up being jokes. Or
    Skyward Sword and Other M, games that really aren’t their franchises
    best (and those games both came out on the Wii). Hell, would Mario
    Galaxy have it’s sales if it was a new IP? Star Fox’s fall into
    irrelevancy is not much different from Sonic the Hedgehog’s.
    You are overblowing being experimental or original or innovative or having enough gimmicky technology.
    Super Mario Galaxy has sold less than New Super Mario Brothers Wii
    (and so has every other 3D Mario game). Skyward Sword and all of the
    DS Zelda games have sold less than Twilight Princess (and that’s only looking
    at the Wii version). Super Mario Brothers was not the first
    platform game, and it wasn’t even the first platformer with scrolling
    levels. Legend of Zelda? Dragon Slayer and Xanadu were there first. And
    those are just the Nintendo games with the games they followed the leads of what I brought up. Or do you want me to bring up
    Call of Duty?
    You also tried to excuse Star Fox
    Adventures having sold less than Star Fox 64 with the Gamecube’s
    lower install base. Even though Super Smash Brothers Melee sold more
    than the first Smash Brothers. Metroid Prime sold more than Corruption
    and Other M. And the DS Zeldas along with Skyward Sword have sold less
    than Ocarina of Time and the Wii version Twilight Princess.
    You
    brought up Star Fox being too short. You do know that New Super Mario
    Bros. Wii is short? And that Sonic the Hedgehog 4: Episode II only has 4
    levels with it ranking at number 4 on PSN’s sales charts back in May
    2012?
    Also, I find it odd that you praised Donkey Kong
    Country, seeing as how the game really wasn’t any better when it came
    to being dependent on it’s console’s technology. Not to mention that DKC
    Returns wasn’t as experimental or innovative as Star
    Fox needs to be according to you even with it’s sales, with how
    much it’s Wiimote stuff was bashed throwing out that being what made the
    game sell so much (if the Wiimote stuff was Returns’s gimmicky technology then
    I hope nobody here says it’s what made the game sell so much).
    Especially after what the franchise went through when Donkey Konga came
    out and after that. Why don’t you explain what Returns had that made it experimental or innovative enough or what gimmicky technology it had? If
    Nintendo’s going to send out games like Wind Waker HD (a remake of Wind
    Waker of all the Zelda games), Pikmin 3 (Miyamoto showing that he doesn’t
    know when to quit), and Other M, then I don’t see what makes a Star Fox game
    that actually goes toward rail-shooting an idea too bad for Nintendo. It’s not like that’s a worse idea than Other M.

  75. I call major bullshit on this one and it proves that Nintendo cares nothing about its core fans and only about money. Like MANY other people i would buy a wii u just on the premise of getting a complete and extensive new star fox game. Nintendo has lost its charm by FAR.

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